Command an elite squad through a gritty and authentic story in STAR WARS Zero Companyâ„¢, a single-player turn-based tactics game set in the twilight of the Clone Warsâ„¢.
You will step into the shoes of Hawks, a former Republic officer who leads Zero Company as they are recruited for an operation that pits them against an emerging threat that will consume the galaxy if left unchecked.
Command the galaxy’s finest in tactical operations, investigations, and other heart-pounding missions through a cinematic original story.
Strategize and adapt at both your base of operations and an ever-shifting battlefield to make every move count — the outcomes of your decisions make each playthrough different.
Deploy a team of operatives composed of a variety of archetypes — ranging from scoundrels to astromechs, or even a Jedi — choosing from an arsenal of tactical abilities to outmaneuver and defeat your foes.
Improve your squad’s skills as you deploy them on missions, where they learn to work together and unlock new combat synergies that could be the difference between victory and defeat.
Customize Hawks’ combat specialization and appearance, then fill out your team with original and custom-made Star Wars characters, tailoring their appearances, loadouts, and abilities to fit your playstyle.
Storyline
Set during the final year of the Clone Wars, this tactical adventure follows Hawks, a disgraced former Galactic Republic captain who took the blame for a devastating defeat against the Separatists. Cast out of military service, Hawks now leads Zero Company, a ragtag band of misfits and mercenaries operating from a hideout known as the Den on the Ring of Kafrene. Deep in debt to the Hutts, the company scrapes by on dangerous contracts, its members bound together as much by circumstance as loyalty. Everything changes when a mission brings them face to face with the Infinite Coil, a sinister Separatist-aligned cult whose followers are twisted by a mysterious affliction called the Shadow Plague. Recognizing the threat, Republic Intelligence recruits Zero Company to hunt the cult across the galaxy and stop its enigmatic leader before the plague can spread. Managing their crew, gear, and fragile alliances, Hawks and the company are drawn into a war far larger than themselves.