Perennial Order is a
2D plant horror boss rush
, set in an atmospheric Dark Age world plagued by nature-infested horrors.
Explore a mysterious world alone or with a friend, uncover a story through unusual NPCs, and cut down terrifying eldritch bosses, all in a painterly 2D style.
David vs. Goliath Combat
Uncover a
unique boss around every corner
that will test you in different ways.
Intense combat
that utilizes
twin stick melee controls
.
One-Hit-Death
. Respawn directly at the beginning of an encounter to learn quickly from your actions;
spend your time fighting rather than walking
.
Captivating 2D Style
A
painterly 2D art style
with a dark fantasy inspiration.
Themes and visuals akin to the world designs of titles like
Dark Souls
and
Princess Mononoke
.
Painstakingly crafted by 1 artist and 1 animator
. We are developing the visual identity of Perennial Order through realistic, painterly techniques combined with 2D Spine animation.
Plagued by Nature
Immerse yourself
in a dreary land where unspeakable horrors roam.
Discover Unusual NPCs
and unravel more about this mysteriously beautiful world.
Explore a rich atmosphere through sounds and score, with
musical themes distinct to each boss
.
Bonded Journey
Experience the entirety of Perennial Order from start to finish
with a friend
.
Local and Online Co-Op
.
Key Features
Unique Bosses
| Different mechanics to adapt to. Lovecraftian and terrifying battles.
One-Hit-Death
| Every combat choice matters.
Minimal UI
| Nothing to clog up the screen to add to the atmosphere.
Intriguing NPCs and World
| A world worth exploring.
Online and Local Co-Op
| Bonded Journey mode. 2 player adventure.
We like to describe Perennial Order as
Hollow Knight meets Titan Souls
- a beautiful dark atmosphere to explore, with boss-rush focused gameplay.
Developed by Gardenfiend Games
James Markiewicz
| Programming
Vincent Van Hoof
| Art
Miguel Félix
| Animation
Julian Crowhurst
| Music / Audio