Gunvein
is an intense, dynamic bullet hell STG inspired by the arcade masterpieces of CAVE, Taito and Raizing/8ing.
Screen domination
is vital - use your
lock ons
&
charged energy blasts
to overwhelm enemies before they overwhelm you.
Aggressive play
is rewarded with resources that can be used to temporarily power up your shot, or to unleash a devastating screen clearing Bomb. Use this to create
destructive feedback loops!
Score isn't merely a number - the points you accrue come back to you as
extra lives & currency
for the game's
shop system
.
Features
•
Arcade Mode
See how far you get on a
single credit
, save your best scores to the game's
online leaderboards!
•
Standard Mode
A mode which provides a satisfying level of challenge for those who don’t seek out 1 credit clears or high scores.
Balanced checkpoints & a shop system
which makes sure that no restart is wasted. No practice modes required,
learn by playing!
•
Roguelike Arrange Mode
Test your reflexes & decision making in
procedurally generated
versions of the game’s 5 stages! Carefully designed to capture the intensity, smooth flow/pacing and encounter variety of hand crafted stages.
Classic
- has you start with a weak ship that levels up as you kill enemies. Mix & match any of the game's abilities, and upgrade your ship's stats to your liking.
Minimal
- lets you play through the entire game with one of the 3 main ships and get something closer to the game's arcade mode.
•
Missions
A set of extra challenges & tutorials, from thorough tutorials that will teach you the basics of the genre, to boss rushes & score attack challenges.
•
Online Leaderboards
•
Convenient Practice Tools
Characters
Gunvein has 3 main characters, each one with their own unique playstyle.
[Type A | Bagon]
Riko uses the overwhelming speed and power of the Bagon ship to dance around shots and rhythmically destroy enemies. Has a cone lock-on which allows you to fire homing lasers, and a very powerful black hole bomb.
[Type B | Damul]
Damul's strength lies in its vast coverage, safety & efficiency. Enemies can be hit from anywhere on the screen, giving Miko full control over how much danger she is in. Has a full screen lock-on & a huge laser beam.
[Type C | Gunex]
Piloting a highly experimental ship Gunex, the young prodigy relies on planning ahead & prediction to set up bomb blasts that catch enemies by surprise. Uses charged bombs & a powered up version of Bagon's homing lasers.