This is a
Blok
.
This is an
Anti
-
Blok
.
This is your
Game Board
.
And this is
Screech the Salesman
, responsibly filing his
1040.
Bloksie (for now)
[sic]
is a
Tower Defense
/
Arithmetic 'Em Up
where you try to squeeze as much
Value
out of your
Board
as possible by combining, cloning, selling, and shuffling your
Blok
, as increasingly menacing waves of
Anti
-
Blok
try to ruin your day.
Bloksie
uses an innovative structure called
Levels
: the game is divided into
40+
individual segments across
6+
Worlds
, each being an unique brick in the house that is your journey.
(Never been done before.)
The gameplay loop of
Bloksie
is really simple:
You rearrange your
Blok
to defend yourself,
You watch as your
Blok
clash against the enemy,
You get
Money
to get more
Blok,
Every third round, you face a
Boss Wave,
And every third round, you get a
Perk
.
Oh, speaking of
Perks
...
There is a lot of them. You have
Perks
which create
Blok
,
Perks
which trigger when
Blok
are created,
Perks
that trigger when you take damage,
Perks
that improve the shop,
Perks
which make getting diseases a valid strategy,
Perks
which let you get more
Perks
,
Perk
which trigger other
Perks
every Wave... Smash them together and see what happens.
I hear you ask. And the truth is, this game is actually about experiencing a slow-burn narrative about corruption, betrayal, misery, and unpaid taxes.
This is your arch-enemy:
Professor Pecker
. He created the
Anti
-
Blok
in a Petri dish, or so the ICJ arrest warrant says. You want to find him and beat him with a hammer and make him pay his taxes. On your journey, you'll find many-a world, with many-a bird, each less hinged than the last.
How many Hours of Gameplay does Bloksie have?
It could take some
5 hours
to reach the end of the game, and
12 hours
, give or take, to see everything there is to see.
How much build variety is there?
Every one of the primary Blok colors has numerous perks associated with it. There are also perks which change how you fundamentally interact with other game mechanics. Even after having completed dozens of runs, the game can still surprise you.
Why is the game divided in levels?
Because unlike the machiavellian, time-wasting rouge-lites of today that pad out their gameplay with ascension systems and barely-different characters, Bloksie values your time.
OK, but why is the game *actually* divided in levels?
Because I found that often it's a struggle to get into rougelikes that you enjoy playing. In many cases these kinds of games have so many avenues of gameplay that they essentially require you to make your up own goals. Not only does a level structure offer very clear progression and teach game concepts one by one, it also introduces a natural stopping point.
Wow! This Bloksie game sounds awesome and I really want to give you all my money! However, I promised my late father on his deathbed that I will only spend my money on gacha games. What say you to that. Huh? Huh? Huh? Huh???
In a platonian sense, Bloksie could be considered a gacha game, because it has gambling and will receive content updates. It does not have anime girls (for now).